Hyper Grav 22.214.171.124 is now officially available on Google Play and in the Google Chrome Store. New features added include multiple difficulty levels and multiple control schemes. Some other minor changes include better support for tablets and a minor face-lift to the the in-game art. With that said, the update did not proceed exactly as [...]
I’m pleased to announce that ‘Turf’ (working title) now has its own official home page. ‘Turf’ is a strategy title for Android and iOS where players compete for territory using words. It is also Wappworks Studio’s second official title currently under development. Stay tuned for further details…
Okay, maybe the site isn’t really any better, but it is faster… and faster is always better. Yesterday, I finally decided to take the plunge and upgrade my web hosting plan. The result has been nothing short of impressive. I can now get down to the task of writing updates in a matter of seconds, [...]
YAAK.js (Yet Another Audio Kit) is an HTML5 game audio system for web browsers and native HTML5 accelerator platforms such as CocoonJs and AppMobi. The audio system is battle hardened having been extracted from Wappworks Studio’s first published title, Hyper Grav. YAAK.js is distributed under the FreeBSD Open Source license. Key System Features Audio loading/caching [...]
We’re pleased to announce the official launch of our first title – ‘Hyper Grav’. Hyper Grav is a cerebral action game in the same vein as ‘Thrust’, ‘Lunar Lander’ and ‘Graviton’. It’s available online in your web browser or for Android through the Google Play store. Hyper Grav was built in HTML5 using Ludei’s CAAT [...]
As discussed in my previous article (Accounting: A necessary Evil), accounting ranks pretty low in the popularity scale. So keeping it simple is probably your best bet to making sure that you consistently track your receipts and expenditures. Consistency in getting your bookkeeping done is what you want to make sure happens. Yes … the [...]
We’ve officially added KineticJS-Ext to our studio portfolio. KineticJS-Ext is a rendering engine built around the multiple canvas layers paradigm. It’s based on Eric Rowell’s KineticJS engine. Please visit our KineticJS-Ext portfolio page for more information.
We’ve added a portfolio section to the website in order to make it easier to find our products. Expect the page to be updated regularly as the studio continues to churn out products. The portfolio link can be found in the website’s primary menu at the top of the page.
Our MMO strategy game poll closed on Friday. I’d like to take this opportunity to thank everyone for participating in our studio’s first poll. Without further ado, here are the results of the poll: Here are our general conclusions from the votes: The game should have a single player mode and a multiplayer mode The single [...]