Hyper Grav 1.1.0.0 is now officially available on Google Play and in the Google Chrome Store. New features added include multiple difficulty levels and multiple control schemes. Some other minor changes include better support for tablets and a minor face-lift to the the in-game art. With that said, the update did not proceed exactly as [...]
‘Turf’ gets a home page
Website is now better, faster…
Okay, maybe the site isn’t really any better, but it is faster… and faster is always better. Yesterday, I finally decided to take the plunge and upgrade my web hosting plan. The result has been nothing short of impressive. I can now get down to the task of writing updates in a matter of seconds, [...]
Introducing YAAK.js (Yet Another Audio Kit Javascript library)
YAAK.js (Yet Another Audio Kit) is an HTML5 game audio system for web browsers and native HTML5 accelerator platforms such as CocoonJs and AppMobi. The audio system is battle hardened having been extracted from Wappworks Studio’s first published title, Hyper Grav. YAAK.js is distributed under the FreeBSD Open Source license. Key System Features Audio loading/caching [...]
‘Hyper Grav’ now available for Web and Android
We’re pleased to announce the official launch of our first title – ‘Hyper Grav’. Hyper Grav is a cerebral action game in the same vein as ‘Thrust’, ‘Lunar Lander’ and ‘Graviton’. It’s available online in your web browser or for Android through the Google Play store. Hyper Grav was built in HTML5 using Ludei’s CAAT [...]
Our privacy policy has been revised
Accounting: The Right Balance
As discussed in my previous article (Accounting: A necessary Evil), accounting ranks pretty low in the popularity scale. So keeping it simple is probably your best bet to making sure that you consistently track your receipts and expenditures. Consistency in getting your bookkeeping done is what you want to make sure happens. Yes … the [...]
KineticJS-Ext added to the portfolio
Portfolio section added
Web MMO strategy game poll results
Our MMO strategy game poll closed on Friday. I’d like to take this opportunity to thank everyone for participating in our studio’s first poll. Without further ado, here are the results of the poll: Here are our general conclusions from the votes: The game should have a single player mode and a multiplayer mode The single [...]



